spent part of the morning trawling the interwebs looking for old school rogue trader, warhammer 40000 stuff. especially the old army lists.
its been an idea of mine for a while to go back to the first edition regardless of the rules muck ups and inconsistencies and just get on with playing a campaign i could enjoy. I have even managed to find most of the old articles from white dwarf magazine, though i am missing two for vehicle builds notably the spartan terminator transport and the sabre tank hunter.
Over the years one thing that i have noted is the game suffered alot from supplementitis, it got so bad that at tournaments we used to joke it would be easier if every player turned up with their army and books and their stack of white dwarf magazines. the player with the biggest stack wins. it also saw the rise of specialist units outweighing the basic troops to the point that no one would use them.
sadly that trend appears to be even more reinforced today than it was then, nearly every army has customised rules and units, that mean the player with the latest codex and uber cyber nun and her power armoured weefledog wins. from a marketing point of view it made sense, reinvent the game and repeat the trend, new models, new books, old stuff repackaged. more sales.
which brings me to the thoughts of the day, seems the cheese factor is the game now, no one uses tactics or plays out battle scenarios, it is all about the win. at least that last part hasn't really changed, but the manner of doing so has. in a way the current rules aren't even the same game any more, it kind of lost a lot when the old guard left GW one by one leaving mr preistly as the sole guardian of their legacy, and as expected he expunged as much of it as he could (witness the loss of the squats even though they still rate as one of the most popular armies ever) and the introduction of new fluff material that utterly rewrites the game. in a way playing rogue trader 4ok no longer constitutes playing their game, they are that different.
however what bugs me is the plethora of fan based materials that are nothing but cheddar, taking the elites of what suits them from various lists and cramming them into a cleverly packaged booklet as if it were official. something i have also noted in other gaming systems besides wargaming too, and its brought me to a conclusion, just because it's new does not mean it's better.
Ironically one thing i have noted at tournaments and 4ok in general, that hasn't changed over the years is the cheating techniques,
1- the magical moving model, during your turn the model is either out of line of sight or is out of range, and thus cannot be shot at that turn. however when your opponent gets his turn the model suddenly has line of sight, and has mysteriously teleported that crucial inch and a half to get the range, saw it in 1994, saw it again recently in 2008.
2- the annoying kibbitzing friend, this is a classic, the opponent has a friend who has come along to watch, and usually can't keep his mouth shut. this guy asks dumb questions during critical calculations in your turn, or while his friend is making his moves during his turn, he is distracting, annoying, and covering fro his mate while he pulls a few small fast ones on the gaming table, worst one i ever saw tried this on me while his mate moved two units, he swapped them to different sides of the table in the hopes i wouldn't notice his valuable heavy unit was no longer in the same position and had bee replaced by some throw away troops he could afford to lose. sadly for him i am not colour blind, his heavy unit was in white while his grunts were green :P
3- mathematical mumbling, this occurs during calculations, and some how if used correctly with the right ammount of barely audible utterings can make 2+2 = 7, best solution i found was to do the math for him on a piece of paper with a calculator, out of fairness i did my own the same way where he could see them.
the classic of all this is i have seen all three used by one person who made a staggering fail in judgement, he was battling my ex girlfriend and assumed since she was a girl she didnt know anything about the game, who just so happens knew he rules 8 times better than i do, and she royally kicked his butt ;) i have never seen a 13 year old so red before in my life.
any how what this diatribe of matters wargaming is getting to is that i have revealuated a lot of things with the thought that old is not necessarily wrong, and that i can revisit these hobbies and do what i want, after all, its practically new stuff now to the next crop of gamers, even if the system is older than them in some cases. Thus i am going to retry to get a rouge trader campaign going again, the fact it can also tell a story like a rpg is a bonus, unlike the current games which are just about kicking butt and taking names. it makes having all the extra background actually worth having.
so three cheers i say for old and true, after all
old age and treachery beats youth and exuberance everytime ;)
till next time chin chin